using ModernUO.Serialization; namespace Server.Items { [Flippable(0x143E, 0x143F)] [SerializationGenerator(0, false)] public partial class Halberd : BasePoleArm { [Constructible] public Halberd() : base(0x143E) => Weight = 16.0; public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 95; public override int AosMinDamage => 18; public override int AosMaxDamage => 19; public override int AosSpeed => 25; public override float MlSpeed => 4.25f; public override int OldStrengthReq => 45; public override int OldMinDamage => 5; public override int OldMaxDamage => 49; public override int OldSpeed => 25; public override int InitMinHits => 31; public override int InitMaxHits => 80; } }