using System; using ModernUO.Serialization; namespace Server.Items { [Flippable(0x13B2, 0x13B1)] [SerializationGenerator(0, false)] public partial class Bow : BaseRanged { [Constructible] public Bow() : base(0x13B2) { Weight = 6.0; Layer = Layer.TwoHanded; Resource = CraftResource.RegularWood; } public override int EffectID => 0xF42; public override Type AmmoType => typeof(Arrow); public override Item Ammo => new Arrow(); public override WeaponAbility PrimaryAbility => WeaponAbility.ParalyzingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 30; public override int AosMinDamage => Core.ML ? 15 : 16; public override int AosMaxDamage => Core.ML ? 19 : 18; public override int AosSpeed => 25; public override float MlSpeed => 4.25f; public override int OldStrengthReq => 20; public override int OldMinDamage => 9; public override int OldMaxDamage => 41; public override int OldSpeed => 20; public override int DefMaxRange => 10; public override int InitMinHits => 31; public override int InitMaxHits => 60; public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow; } }