using System; using ModernUO.Serialization; namespace Server.Items { [Flippable(0xF50, 0xF4F)] [SerializationGenerator(0, false)] public partial class Crossbow : BaseRanged { [Constructible] public Crossbow() : base(0xF50) { Weight = 7.0; Layer = Layer.TwoHanded; Resource = CraftResource.RegularWood; } public override int EffectID => 0x1BFE; public override Type AmmoType => typeof(Bolt); public override Item Ammo => new Bolt(); public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 35; public override int AosMinDamage => 18; public override int AosMaxDamage => Core.ML ? 22 : 20; public override int AosSpeed => 24; public override float MlSpeed => 4.50f; public override int OldStrengthReq => 30; public override int OldMinDamage => 8; public override int OldMaxDamage => 43; public override int OldSpeed => 18; public override int DefMaxRange => 8; public override int InitMinHits => 31; public override int InitMaxHits => 80; } }