using System; using ModernUO.Serialization; namespace Server.Items { [Flippable(0x13FD, 0x13FC)] [SerializationGenerator(0, false)] public partial class HeavyCrossbow : BaseRanged { [Constructible] public HeavyCrossbow() : base(0x13FD) { Weight = 9.0; Layer = Layer.TwoHanded; Resource = CraftResource.RegularWood; } public override int EffectID => 0x1BFE; public override Type AmmoType => typeof(Bolt); public override Item Ammo => new Bolt(); public override WeaponAbility PrimaryAbility => WeaponAbility.MovingShot; public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount; public override int AosStrengthReq => 80; public override int AosMinDamage => Core.ML ? 20 : 19; public override int AosMaxDamage => Core.ML ? 24 : 20; public override int AosSpeed => 22; public override float MlSpeed => 5.00f; public override int OldStrengthReq => 40; public override int OldMinDamage => 11; public override int OldMaxDamage => 56; public override int OldSpeed => 10; public override int DefMaxRange => 8; public override int InitMinHits => 31; public override int InitMaxHits => 100; } }