using System; using ModernUO.Serialization; namespace Server.Items { [Flippable(0x26C3, 0x26CD)] [SerializationGenerator(0, false)] public partial class RepeatingCrossbow : BaseRanged { [Constructible] public RepeatingCrossbow() : base(0x26C3) { Weight = 6.0; Resource = CraftResource.RegularWood; } public override int EffectID => 0x1BFE; public override Type AmmoType => typeof(Bolt); public override Item Ammo => new Bolt(); public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.MovingShot; public override int AosStrengthReq => 30; public override int AosMinDamage => Core.ML ? 8 : 10; public override int AosMaxDamage => 12; public override int AosSpeed => 41; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 30; public override int OldMinDamage => 10; public override int OldMaxDamage => 12; public override int OldSpeed => 41; public override int DefMaxRange => 7; public override int InitMinHits => 31; public override int InitMaxHits => 80; } }