using System; using ModernUO.Serialization; using Server.Engines.CannedEvil; using Server.Mobiles; using Server.Targeting; namespace Server.Items { [Flippable(0xE81, 0xE82)] [SerializationGenerator(0, false)] public partial class ShepherdsCrook : BaseStaff { [Constructible] public ShepherdsCrook() : base(0xE81) { Weight = 4.0; Resource = CraftResource.RegularWood; } public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 20; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 40; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 10; public override int OldMinDamage => 3; public override int OldMaxDamage => 12; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 50; public override void OnDoubleClick(Mobile from) { from.SendLocalizedMessage(502464); // Target the animal you wish to herd. from.Target = new HerdingTarget(); } private class HerdingTarget : Target { private static readonly Type[] m_ChampTamables = { typeof(StrongMongbat), typeof(Imp), typeof(Scorpion), typeof(GiantSpider), typeof(Snake), typeof(LavaLizard), typeof(Drake), typeof(Dragon), typeof(Kirin), typeof(Unicorn), typeof(GiantRat), typeof(Slime), typeof(DireWolf), typeof(HellHound), typeof(DeathwatchBeetle), typeof(LesserHiryu), typeof(Hiryu) }; public HerdingTarget() : base(10, false, TargetFlags.None) { } protected override void OnTarget(Mobile from, object targ) { if (targ is not BaseCreature bc) { from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move. return; } if (!IsHerdable(bc)) { from.SendLocalizedMessage(502468); // That is not a herdable animal. return; } if (bc.Controlled) { bc.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502467, // That animal looks tame already. from.NetState ); } else { from.SendLocalizedMessage(502475); // Click where you wish the animal to go. from.Target = new InternalTarget(bc); } } private static bool IsHerdable(BaseCreature bc) { if (bc.IsParagon) { return false; } if (bc.Tamable) { return true; } var map = bc.Map; if (Region.Find(bc.Home, map) is ChampionSpawnRegion region) { var spawn = region.Spawn; if (spawn?.IsChampionSpawn(bc) == true) { var t = bc.GetType(); foreach (var type in m_ChampTamables) { if (type == t) { return true; } } } } return false; } private class InternalTarget : Target { private readonly BaseCreature m_Creature; public InternalTarget(BaseCreature c) : base(10, true, TargetFlags.None) => m_Creature = c; protected override void OnTarget(Mobile from, object targ) { if (targ is not IPoint2D p) { return; } var min = m_Creature.MinTameSkill - 30; var max = m_Creature.MinTameSkill + 30 + Utility.Random(10); if (max <= from.Skills.Herding.Value) { m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502471, // That wasn't even challenging. from.NetState ); } if (from.CheckTargetSkill(SkillName.Herding, m_Creature, min, max)) { m_Creature.TargetLocation = targ != from ? new Point2D(p) : p; from.SendLocalizedMessage(502479); // The animal walks where it was instructed to. } else { from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move. } } } } } }