using ModernUO.Serialization; namespace Server.Items { [Flippable(0x8FE, 0x4072)] [SerializationGenerator(0)] public partial class BloodBlade : BaseSword { [Constructible] public BloodBlade() : base(0x8FE) { } public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 10; public override int AosMinDamage => 10; public override int AosMaxDamage => 12; public override float MlSpeed => 2.00f; public override int DefHitSound => 0x23C; public override int DefMissSound => 0x238; public override int InitMinHits => 31; public override int InitMaxHits => 90; public override SkillName DefSkill => SkillName.Fencing; public override WeaponType DefType => WeaponType.Piercing; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; public override int RequiredRaces => Race.AllowGargoylesOnly; } }