using ModernUO.Serialization; using Server.Engines.MLQuests.Items; namespace Server.Items { [SerializationGenerator(0)] public partial class BoneMachete : ElvenMachete, ITicket { [Constructible] public BoneMachete() => ItemID = 0x20E; public override WeaponAbility PrimaryAbility => null; public override WeaponAbility SecondaryAbility => null; public override int PhysicalResistance => 1; public override int FireResistance => 1; public override int ColdResistance => 1; public override int PoisonResistance => 1; public override int EnergyResistance => 1; public override int InitMinHits => 5; public override int InitMaxHits => 5; public void OnTicketUsed(Mobile from) { if (Utility.RandomDouble() < 0.25) { from.SendLocalizedMessage( 1075007 ); // Your bone handled machete snaps in half as you force your way through the poisonous undergrowth. Delete(); } else { from.SendLocalizedMessage( 1075008 ); // Your bone handled machete has grown dull but you still manage to force your way past the venomous branches. } } } }