using ModernUO.Serialization; namespace Server.Items { [Flippable(0xF5E, 0xF5F)] [SerializationGenerator(0, false)] public partial class Broadsword : BaseSword { [Constructible] public Broadsword() : base(0xF5E) => Weight = 6.0; public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorIgnore; public override int AosStrengthReq => 30; public override int AosMinDamage => 14; public override int AosMaxDamage => 15; public override int AosSpeed => 33; public override float MlSpeed => 3.25f; public override int OldStrengthReq => 25; public override int OldMinDamage => 5; public override int OldMaxDamage => 29; public override int OldSpeed => 45; public override int DefHitSound => 0x237; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 100; } }