using ModernUO.Serialization; namespace Server.Items { [Flippable(0x26C1, 0x26CB)] [SerializationGenerator(0, false)] public partial class CrescentBlade : BaseSword { [Constructible] public CrescentBlade() : base(0x26C1) => Weight = 1.0; public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 55; public override int AosMinDamage => 11; public override int AosMaxDamage => 14; public override int AosSpeed => 47; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 55; public override int OldMinDamage => 11; public override int OldMaxDamage => 14; public override int OldSpeed => 47; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 51; public override int InitMaxHits => 80; } }