using ModernUO.Serialization; namespace Server.Items { [Flippable(0x1441, 0x1440)] [SerializationGenerator(0, false)] public partial class Cutlass : BaseSword { [Constructible] public Cutlass() : base(0x1441) => Weight = 8.0; public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike; public override int AosStrengthReq => 25; public override int AosMinDamage => 11; public override int AosMaxDamage => 13; public override int AosSpeed => 44; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 10; public override int OldMinDamage => 6; public override int OldMaxDamage => 28; public override int OldSpeed => 45; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 70; } }