using ModernUO.Serialization; namespace Server.Items { [Flippable(0x90C, 0x4073)] [SerializationGenerator(0)] public partial class GlassSword : BaseSword { [Constructible] public GlassSword() : base(0x90C) => Weight = 6.0; public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 20; public override int AosMinDamage => 11; public override int AosMaxDamage => 15; public override float MlSpeed => 2.75f; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 90; public override int RequiredRaces => Race.AllowGargoylesOnly; } }