using ModernUO.Serialization; namespace Server.Items { [Flippable(0x1401, 0x1400)] [SerializationGenerator(0, false)] public partial class Kryss : BaseSword { [Constructible] public Kryss() : base(0x1401) => Weight = 2.0; public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.InfectiousStrike; public override int AosStrengthReq => 10; public override int AosMinDamage => 10; public override int AosMaxDamage => 12; public override int AosSpeed => 53; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 10; public override int OldMinDamage => 3; public override int OldMaxDamage => 28; public override int OldSpeed => 53; public override int DefHitSound => 0x23C; public override int DefMissSound => 0x238; public override int InitMinHits => 31; public override int InitMaxHits => 90; public override SkillName DefSkill => SkillName.Fencing; public override WeaponType DefType => WeaponType.Piercing; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; } }