using ModernUO.Serialization; namespace Server.Items { [Flippable(0x26C0, 0x26CA)] [SerializationGenerator(0, false)] public partial class Lance : BaseSword { [Constructible] public Lance() : base(0x26C0) => Weight = 12.0; public override WeaponAbility PrimaryAbility => WeaponAbility.Dismount; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 95; public override int AosMinDamage => 17; public override int AosMaxDamage => 18; public override int AosSpeed => 24; public override float MlSpeed => 4.50f; public override int OldStrengthReq => 95; public override int OldMinDamage => 17; public override int OldMaxDamage => 18; public override int OldSpeed => 24; public override int DefHitSound => 0x23C; public override int DefMissSound => 0x238; public override int InitMinHits => 31; public override int InitMaxHits => 110; public override SkillName DefSkill => SkillName.Fencing; public override WeaponType DefType => WeaponType.Piercing; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; } }