using ModernUO.Serialization; namespace Server.Items { [Flippable(0xF61, 0xF60)] [SerializationGenerator(0, false)] public partial class Longsword : BaseSword { [Constructible] public Longsword() : base(0xF61) => Weight = 7.0; public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 35; public override int AosMinDamage => 15; public override int AosMaxDamage => 16; public override int AosSpeed => 30; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 25; public override int OldMinDamage => 5; public override int OldMaxDamage => 33; public override int OldSpeed => 35; public override int DefHitSound => 0x237; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 110; } }