using ModernUO.Serialization; namespace Server.Items { [Flippable(0x13B6, 0x13B5)] [SerializationGenerator(0, false)] public partial class Scimitar : BaseSword { [Constructible] public Scimitar() : base(0x13B6) => Weight = 5.0; public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 25; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 37; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 10; public override int OldMinDamage => 4; public override int OldMaxDamage => 30; public override int OldSpeed => 43; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 90; } }