using ModernUO.Serialization; namespace Server.Items { [Flippable(0x13B9, 0x13Ba)] [SerializationGenerator(0, false)] public partial class VikingSword : BaseSword { [Constructible] public VikingSword() : base(0x13B9) => Weight = 6.0; public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 40; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 28; public override float MlSpeed => 3.75f; public override int OldStrengthReq => 40; public override int OldMinDamage => 6; public override int OldMaxDamage => 34; public override int OldSpeed => 30; public override int DefHitSound => 0x237; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 100; } }