using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class Boomerang : BaseThrown { [Constructible] public Boomerang() : base(0x8FF) { Weight = 4.0; Layer = Layer.OneHanded; } public override int MinThrowRange => 4; public override WeaponAbility PrimaryAbility => WeaponAbility.MysticArc; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 25; public override int AosMinDamage => 11; public override int AosMaxDamage => 15; public override float MlSpeed => 2.75f; public override int InitMinHits => 31; public override int InitMaxHits => 60; }