using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class Cyclone : BaseThrown { [Constructible] public Cyclone() : base(0x901) { Weight = 6.0; Layer = Layer.OneHanded; } public override int MinThrowRange => 6; public override WeaponAbility PrimaryAbility => WeaponAbility.MovingShot; public override WeaponAbility SecondaryAbility => WeaponAbility.InfusedThrow; public override int AosStrengthReq => 40; public override int AosMinDamage => 13; public override int AosMaxDamage => 17; public override float MlSpeed => 3.25f; public override int InitMinHits => 31; public override int InitMaxHits => 60; }