using Server.Network; namespace Server.Misc { public static class Paperdoll { public static void Initialize() { EventSink.PaperdollRequest += EventSink_PaperdollRequest; } public static void EventSink_PaperdollRequest(Mobile beholder, Mobile beheld) { beholder.NetState.SendDisplayPaperdoll( beheld.Serial, Titles.ComputeTitle(beholder, beheld), beheld.Warmode, beheld.AllowEquipFrom(beholder) ); for (var i = 0; i < beheld.Items.Count; ++i) { beheld.Items[i].SendOPLPacketTo(beholder.NetState); } // NOTE: OSI sends MobileUpdate when opening your own paperdoll. // It has a very bad rubber-banding affect. What positive affects does it have? } } }