namespace Server.Mobiles; public class ReflectPhysicalDamage : MonsterAbility { // This is handled manually in AOS.Damage() public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.CombatAction; public override MonsterAbilityType AbilityType => MonsterAbilityType.ReflectPhysicalDamage; public virtual int PercentReflected => 10; }