using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Phoenix : BaseCreature { [Constructible] public Phoenix() : base(AIType.AI_Mage, FightMode.Aggressor) { Body = 5; Hue = 0x674; BaseSoundID = 0x8F; SetStr(504, 700); SetDex(202, 300); SetInt(504, 700); SetHits(340, 383); SetDamage(25); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 50); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.EvalInt, 90.2, 100.0); SetSkill(SkillName.Magery, 90.2, 100.0); SetSkill(SkillName.Meditation, 75.1, 100.0); SetSkill(SkillName.MagicResist, 86.0, 135.0); SetSkill(SkillName.Tactics, 80.1, 90.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 15000; Karma = 0; VirtualArmor = 60; } public override string CorpseName => "a phoenix corpse"; public override string DefaultName => "a phoenix"; public override int Meat => 1; public override MeatType MeatType => MeatType.Bird; public override int Feathers => 36; public override bool CanFly => true; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); } } }