using ModernUO.Serialization; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Hellcat")] [SerializationGenerator(0, false)] public partial class HellCat : BaseCreature { [Constructible] public HellCat() : base(AIType.AI_Melee) { Body = 0xC9; Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674); BaseSoundID = 0x69; SetStr(51, 100); SetDex(52, 150); SetInt(13, 85); SetHits(48, 67); SetDamage(6, 12); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Fire, 60); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 80, 90); SetResistance(ResistanceType.Energy, 15, 20); SetSkill(SkillName.MagicResist, 45.1, 60.0); SetSkill(SkillName.Tactics, 40.1, 55.0); SetSkill(SkillName.Wrestling, 30.1, 40.0); Fame = 1000; Karma = -1000; VirtualArmor = 30; Tamable = true; ControlSlots = 1; MinTameSkill = 71.1; } public override string CorpseName => "a hell cat corpse"; public override string DefaultName => "a hell cat"; public override int Hides => 10; public override HideType HideType => HideType.Spined; public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Feline; private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { AddLoot(LootPack.Meager); } } }