using ModernUO.Serialization; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Snowleopard")] [SerializationGenerator(0, false)] public partial class SnowLeopard : BaseCreature { [Constructible] public SnowLeopard() : base(AIType.AI_Animal, FightMode.Aggressor) { Body = Utility.RandomList(64, 65); BaseSoundID = 0x73; SetStr(56, 80); SetDex(66, 85); SetInt(26, 50); SetHits(34, 48); SetMana(0); SetDamage(3, 9); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 25.1, 35.0); SetSkill(SkillName.Tactics, 45.1, 60.0); SetSkill(SkillName.Wrestling, 40.1, 50.0); Fame = 450; Karma = 0; VirtualArmor = 24; Tamable = true; ControlSlots = 1; MinTameSkill = 53.1; } public override string CorpseName => "a leopard corpse"; public override string DefaultName => "a snow leopard"; public override int Meat => 1; public override int Hides => 8; public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish; public override PackInstinct PackInstinct => PackInstinct.Feline; } }