using ModernUO.Serialization; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Bullfrog")] [SerializationGenerator(0, false)] public partial class BullFrog : BaseCreature { [Constructible] public BullFrog() : base(AIType.AI_Animal, FightMode.Aggressor) { Body = 81; Hue = Utility.RandomList(0x5AC, 0x5A3, 0x59A, 0x591, 0x588, 0x57F); BaseSoundID = 0x266; SetStr(46, 70); SetDex(6, 25); SetInt(11, 20); SetHits(28, 42); SetMana(0); SetDamage(1, 2); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 5, 10); SetSkill(SkillName.MagicResist, 25.1, 40.0); SetSkill(SkillName.Tactics, 40.1, 60.0); SetSkill(SkillName.Wrestling, 40.1, 60.0); Fame = 350; Karma = 0; VirtualArmor = 6; Tamable = true; ControlSlots = 1; MinTameSkill = 23.1; } public override string CorpseName => "a bull frog corpse"; public override string DefaultName => "a bull frog"; public override int Meat => 1; public override int Hides => 4; public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat; public override void GenerateLoot() { AddLoot(LootPack.Poor); } } }