using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class HellSteed : BaseMount { public override string DefaultName => "a hellsteed"; [Constructible] public HellSteed() : base(793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor) { SetStats(this); } public override int StepsMax => 5120; public override string CorpseName => "a hellsteed corpse"; public override Poison PoisonImmune => Poison.Lethal; private static MonsterAbility[] _abilities = { MonsterAbilities.ChaosBreath }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public static void SetStats(BaseCreature steed) { steed.SetStr(201, 210); steed.SetDex(101, 110); steed.SetInt(101, 115); steed.SetHits(201, 220); steed.SetDamage(20, 24); steed.SetDamageType(ResistanceType.Physical, 25); steed.SetDamageType(ResistanceType.Fire, 75); steed.SetResistance(ResistanceType.Physical, 60, 70); steed.SetResistance(ResistanceType.Fire, 90); steed.SetResistance(ResistanceType.Poison, 100); steed.SetSkill(SkillName.MagicResist, 90.1, 110.0); steed.SetSkill(SkillName.Tactics, 50.0); steed.SetSkill(SkillName.Wrestling, 90.1, 110.0); steed.Fame = 0; steed.Karma = 0; } } }