using ModernUO.Serialization; using Server.Engines.Plants; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class LesserHiryu : BaseMount { public override string DefaultName => "a lesser hiryu"; [Constructible] public LesserHiryu() : base(243, 0x3E94, AIType.AI_Melee) { Hue = GetHue(); SetStr(301, 410); SetDex(171, 270); SetInt(301, 325); SetHits(401, 600); SetMana(60); SetDamage(18, 23); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 70); SetResistance(ResistanceType.Fire, 60, 80); SetResistance(ResistanceType.Cold, 5, 15); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.Anatomy, 75.1, 80.0); SetSkill(SkillName.MagicResist, 85.1, 100.0); SetSkill(SkillName.Tactics, 100.1, 110.0); SetSkill(SkillName.Wrestling, 100.1, 120.0); Fame = 10000; Karma = -10000; Tamable = true; ControlSlots = 3; MinTameSkill = 98.7; if (Utility.RandomDouble() < .33) { PackItem(Seed.RandomBonsaiSeed()); } } public override int StepsMax => 4480; public override string CorpseName => "a hiryu corpse"; public override double WeaponAbilityChance => 0.07; /* 1 in 15 chance of using; 1 in 5 chance of success */ public override bool StatLossAfterTame => true; public override int TreasureMapLevel => 3; public override int Meat => 16; public override int Hides => 60; public override FoodType FavoriteFood => FoodType.Meat; public override bool CanAngerOnTame => true; public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount; private static MonsterAbility[] _abilities = { MonsterAbilities.GraspingClaw }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; private static int GetHue() { return Utility.Random(525) switch { 524 => 0x258, // Midnight Blue 0.19% 523 => CraftResources.GetHue(CraftResource.Valorite), // Valorite 0.19% >= 520 => 0x7D4, // Dark Green 0.57% >= 510 => 0x163, // Green 1.90% >= 500 => 0x295, // Green 1.90% _ => 0 // No Hue 95.24% } | 0x8000; } public override bool OverrideBondingReqs() => ControlMaster.Skills.Bushido.Base >= 90.0; public override int GetAngerSound() => 0x4FE; public override int GetIdleSound() => 0x4FD; public override int GetAttackSound() => 0x4FC; public override int GetHurtSound() => 0x4FF; public override int GetDeathSound() => 0x4FB; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.Gems, 4); } public override double GetControlChance(Mobile m, bool useBaseSkill = false) { var tamingChance = base.GetControlChance(m, useBaseSkill); if (tamingChance < 0.05) { return tamingChance; } var skill = useBaseSkill ? m.Skills.Bushido.Base : m.Skills.Bushido.Value; if (skill < 90.0) { return tamingChance; } var bushidoChance = (skill - 30.0) / 100; if (m.Skills.Bushido.Base >= 120) { bushidoChance += 0.05; } return bushidoChance > tamingChance ? bushidoChance : tamingChance; } } }