using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Rabbit : BaseCreature { [Constructible] public Rabbit() : base(AIType.AI_Animal, FightMode.Aggressor) { Body = 205; if (Utility.RandomBool()) { Hue = Utility.RandomAnimalHue(); } SetStr(6, 10); SetDex(26, 38); SetInt(6, 14); SetHits(4, 6); SetMana(0); SetDamage(1); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 5, 10); SetSkill(SkillName.MagicResist, 5.0); SetSkill(SkillName.Tactics, 5.0); SetSkill(SkillName.Wrestling, 5.0); Fame = 150; Karma = 0; VirtualArmor = 6; Tamable = true; ControlSlots = 1; MinTameSkill = -18.9; } public override string CorpseName => "a hare corpse"; public override string DefaultName => "a rabbit"; public override int Meat => 1; public override int Hides => 1; public override FoodType FavoriteFood => FoodType.FruitsAndVeggies; public override int GetAttackSound() => 0xC9; public override int GetHurtSound() => 0xCA; public override int GetDeathSound() => 0xCB; } }