using Server.ContextMenus; using Server.Items; using System; using System.Collections.Generic; using ModernUO.Serialization; using Server.Collections; namespace Server.Mobiles; [SerializationGenerator(0)] public partial class BaseHire : BaseCreature { [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private DateTime _nextPay; [SerializableField(2)] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _holdGold; [CommandProperty(AccessLevel.GameMaster)] public int Pay => PerDayCost(); public int GoldOnDeath { get; set; } [SerializableProperty(1)] [CommandProperty(AccessLevel.GameMaster)] public bool IsHired { get => _isHired; set { _isHired = value; Delta(MobileDelta.Noto); InvalidateProperties(); this.MarkDirty(); } } public BaseHire(AIType AI) : base(AI, FightMode.Aggressor) { ControlSlots = 2; HoldGold = 8; } public BaseHire() : base(AIType.AI_Melee, FightMode.Aggressor) => ControlSlots = 2; public override bool IsBondable => false; public override bool KeepsItemsOnDeath => true; // Ensure we cannot drop if we are a hireable public override bool CanDrop => false; [AfterDeserialization] private void AfterDeserialization() { if (IsHired) { PayTimer.RegisterTimer(this); } } public override bool OnBeforeDeath() { GoldOnDeath = Backpack?.GetAmount(typeof(Gold)) ?? 0; return base.OnBeforeDeath(); } public override void Delete() { base.Delete(); PayTimer.RemoveTimer(this); } public override void OnDeath(Container c) { if (GoldOnDeath > 0) { c.DropItem(new Gold(GoldOnDeath)); } base.OnDeath(c); } public virtual Mobile GetOwner() { if (!Controlled) { return null; } var owner = ControlMaster; IsHired = true; if (owner == null) { return null; } if (owner.Deleted) { Say(1005653); // Hmmm. I seem to have lost my master. SetControlMaster(null); return null; } return owner; } public virtual bool AddHire(Mobile m) { Mobile owner = GetOwner(); if (owner != null) { m.SendLocalizedMessage(1043283, owner.Name); // I am following ~1_NAME~. return false; } if (SetControlMaster(m)) { IsHired = true; return true; } return false; } public int PerDayCost() => (int)(Skills[SkillName.Anatomy].Value + Skills[SkillName.Tactics].Value + Skills[SkillName.Macing].Value + Skills[SkillName.Swords].Value + Skills[SkillName.Fencing].Value + Skills[SkillName.Archery].Value + Skills[SkillName.MagicResist].Value + Skills[SkillName.Healing].Value + Skills[SkillName.Magery].Value + Skills[SkillName.Parry].Value) / 35 + 1; private bool OnHireDragDrop(Mobile from, Item item) { if (Pay == 0) { SayTo(from, 500200); // I have no need for that. return false; } // Is the creature already hired if (Controlled) { SayTo(from, 1042495); // I have already been hired. return false; } // Is the item the payment in gold if (item is not Gold) { SayTo(from, 1043268); // Tis crass of me, but I want gold return false; } // Is the payment in gold sufficient if (item.Amount < Pay) { SayHireCost(); return false; } if (from.Followers + ControlSlots > from.FollowersMax) { SayTo(from, 500896); // I see you already have an escort. return false; } // Try to add the hireling as a follower if (!AddHire(from)) { return false; } // I thank thee for paying me. I will work for thee for ~1_NUMBER~ days. SayTo(from, 1043258, $"{item.Amount / Pay}"); // Stupid that they don't have "day" cliloc HoldGold += item.Amount; NextPay = Core.Now + PayTimer.GetInterval(); PayTimer.RegisterTimer(this); return true; } public override bool OnDragDrop(Mobile from, Item item) => OnHireDragDrop(from, item) || base.OnDragDrop(from, item); internal void SayHireCost() { // I am available for hire for ~1_AMOUNT~ gold coins a day. If thou dost give me gold, I will work for thee. Say(1043256, $"{Pay}"); } public override void OnSpeech(SpeechEventArgs e) { // Check for a greeting, a 'hire', or a 'servant' if (!e.Handled && e.Mobile.InRange(this, 6) && (e.HasKeyword(0x003B) || e.HasKeyword(0x0162) || e.HasKeyword(0x000C))) { if (Controlled) { Say(1042495); // I have already been hired. } else { e.Handled = true; SayHireCost(); } } base.OnSpeech(e); } public override void GetContextMenuEntries(Mobile from, ref PooledRefList list) { if (Deleted) { return; } if (!Controlled) { if (CanPaperdollBeOpenedBy(from)) { list.Add(new PaperdollEntry()); } list.Add(new HireEntry()); } else { base.GetContextMenuEntries(from, ref list); } } public class PayTimer : Timer { private readonly HashSet _hires = new(); public static PayTimer Instance { get; set; } public PayTimer() : base(TimeSpan.FromMinutes(1), TimeSpan.FromMinutes(1)) { } public static TimeSpan GetInterval() => TimeSpan.FromMinutes(30.0); protected override void OnTick() { using var queue = PooledRefQueue.Create(); foreach (var hire in _hires) { if (hire.NextPay > Core.Now) { continue; } hire.NextPay = Core.Now + GetInterval(); int pay = hire.Pay; if (hire.HoldGold <= pay) { queue.Enqueue(hire); } else { hire.HoldGold -= pay; } } while (queue.Count > 0) { var hire = (BaseHire)queue.Dequeue(); hire.GetOwner(); // Sets owner to null hire.Say(503235); // I regret nothing! hire.Delete(); } } public static void RegisterTimer(BaseHire hire) { Instance ??= new PayTimer(); if (!Instance.Running) { Instance.Start(); } Instance._hires.Add(hire); } public static void RemoveTimer(BaseHire hire) { if (Instance?._hires.Remove(hire) == true && Instance._hires.Count == 0) { Instance.Stop(); } } } public class HireEntry : ContextMenuEntry { public HireEntry() : base(6120, 3) { } public override void OnClick(Mobile from, IEntity target) { (target as BaseHire)?.SayHireCost(); } } }