using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Treefellow : BaseCreature { [Constructible] public Treefellow() : base(AIType.AI_Melee, FightMode.Evil) { Body = 301; SetStr(196, 220); SetDex(31, 55); SetInt(66, 90); SetHits(118, 132); SetDamage(12, 16); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 30, 35); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 40.1, 55.0); SetSkill(SkillName.Tactics, 65.1, 90.0); SetSkill(SkillName.Wrestling, 65.1, 85.0); Fame = 500; Karma = 1500; VirtualArmor = 24; PackItem(new Log(Utility.RandomMinMax(23, 34))); } public override string CorpseName => "a treefellow corpse"; public override string DefaultName => "a treefellow"; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override bool BleedImmune => true; public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount; public override int GetIdleSound() => 443; public override int GetDeathSound() => 31; public override int GetAttackSound() => 672; public override void GenerateLoot() { AddLoot(LootPack.Average); } } }