using ModernUO.Serialization; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.ToxicElemental")] [SerializationGenerator(0, false)] public partial class AcidElemental : BaseCreature { [Constructible] public AcidElemental() : base(AIType.AI_Mage) { Body = 0x9E; BaseSoundID = 278; SetStr(326, 355); SetDex(66, 85); SetInt(271, 295); SetHits(196, 213); SetDamage(9, 15); SetDamageType(ResistanceType.Physical, 25); SetDamageType(ResistanceType.Fire, 50); SetDamageType(ResistanceType.Energy, 25); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.Anatomy, 30.3, 60.0); SetSkill(SkillName.EvalInt, 70.1, 85.0); SetSkill(SkillName.Magery, 70.1, 85.0); SetSkill(SkillName.MagicResist, 60.1, 75.0); SetSkill(SkillName.Tactics, 80.1, 90.0); SetSkill(SkillName.Wrestling, 70.1, 90.0); Fame = 10000; Karma = -10000; VirtualArmor = 40; } public override string CorpseName => "an acid elemental corpse"; public override string DefaultName => "an acid elemental"; public override bool BleedImmune => true; public override Poison HitPoison => Poison.Lethal; public override double HitPoisonChance => 0.6; public override int TreasureMapLevel => Core.AOS ? 2 : 3; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Average); } } }