using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Balron : BaseCreature { [Constructible] public Balron() : base(AIType.AI_Mage) { Name = NameList.RandomName("balron"); Body = 40; BaseSoundID = 357; SetStr(986, 1185); SetDex(177, 255); SetInt(151, 250); SetHits(592, 711); SetDamage(22, 29); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 25); SetDamageType(ResistanceType.Energy, 25); SetResistance(ResistanceType.Physical, 65, 80); SetResistance(ResistanceType.Fire, 60, 80); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Anatomy, 25.1, 50.0); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 95.5, 100.0); SetSkill(SkillName.Meditation, 25.1, 50.0); SetSkill(SkillName.MagicResist, 100.5, 150.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 24000; Karma = -24000; VirtualArmor = 90; PackItem(new Longsword()); } public override string CorpseName => "a balron corpse"; public override bool CanRummageCorpses => true; public override Poison PoisonImmune => Poison.Deadly; public override int TreasureMapLevel => 5; public override int Meat => 1; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.Rich); AddLoot(LootPack.MedScrolls, 2); } } }