using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Bogle : BaseCreature { [Constructible] public Bogle() : base(AIType.AI_Mage) { Body = 153; BaseSoundID = 0x482; SetStr(76, 100); SetDex(76, 95); SetInt(36, 60); SetHits(46, 60); SetDamage(7, 11); SetSkill(SkillName.EvalInt, 55.1, 70.0); SetSkill(SkillName.Magery, 55.1, 70.0); SetSkill(SkillName.MagicResist, 55.1, 70.0); SetSkill(SkillName.Tactics, 45.1, 60.0); SetSkill(SkillName.Wrestling, 45.1, 55.0); Fame = 4000; Karma = -4000; VirtualArmor = 28; PackItem(Loot.RandomWeapon()); PackItem(new Bone()); } public override string CorpseName => "a ghostly corpse"; public override string DefaultName => "a bogle"; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override void GenerateLoot() { AddLoot(LootPack.Meager); } } }