using ModernUO.Serialization; using Server.Ethics; using Server.Factions; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Daemon : BaseCreature { [Constructible] public Daemon() : base(AIType.AI_Mage) { Name = NameList.RandomName("daemon"); Body = 9; BaseSoundID = 357; SetStr(476, 505); SetDex(76, 95); SetInt(301, 325); SetHits(286, 303); SetDamage(7, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 60); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.EvalInt, 70.1, 80.0); SetSkill(SkillName.Magery, 70.1, 80.0); SetSkill(SkillName.MagicResist, 85.1, 95.0); SetSkill(SkillName.Tactics, 70.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 15000; Karma = -15000; VirtualArmor = 58; ControlSlots = Core.SE ? 4 : 5; } public override string CorpseName => "a daemon corpse"; public override double DispelDifficulty => 125.0; public override double DispelFocus => 45.0; public override Faction FactionAllegiance => Shadowlords.Instance; public override Ethic EthicAllegiance => Ethic.Evil; public override bool CanRummageCorpses => true; public override Poison PoisonImmune => Poison.Regular; public override int TreasureMapLevel => 4; public override int Meat => 1; public override bool CanFly => true; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Average, 2); AddLoot(LootPack.MedScrolls, 2); } } }