using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Wraith : BaseCreature { [Constructible] public Wraith() : base(AIType.AI_Mage) { Body = 26; Hue = 0x4001; BaseSoundID = 0x482; SetStr(76, 100); SetDex(76, 95); SetInt(36, 60); SetHits(46, 60); SetDamage(7, 11); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Cold, 50); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 10, 20); SetSkill(SkillName.EvalInt, 55.1, 70.0); SetSkill(SkillName.Magery, 55.1, 70.0); SetSkill(SkillName.MagicResist, 55.1, 70.0); SetSkill(SkillName.Tactics, 45.1, 60.0); SetSkill(SkillName.Wrestling, 45.1, 55.0); Fame = 4000; Karma = -4000; VirtualArmor = 28; PackReg(10); } public override string CorpseName => "a ghostly corpse"; public override string DefaultName => "a wraith"; public override bool BleedImmune => true; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override Poison PoisonImmune => Poison.Lethal; public override void GenerateLoot() { AddLoot(LootPack.Meager); } } }