using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Pyre : Phoenix { [Constructible] public Pyre() { IsParagon = true; Hue = 0x489; FightMode = FightMode.Closest; SetStr(605, 611); SetDex(391, 519); SetInt(669, 818); SetHits(1783, 1939); SetDamage(30); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 50); SetResistance(ResistanceType.Physical, 65); SetResistance(ResistanceType.Fire, 72, 75); SetResistance(ResistanceType.Poison, 36, 41); SetResistance(ResistanceType.Energy, 50, 51); SetSkill(SkillName.Wrestling, 121.9, 130.6); SetSkill(SkillName.Tactics, 114.4, 117.4); SetSkill(SkillName.MagicResist, 147.7, 153.0); SetSkill(SkillName.Poisoning, 122.8, 124.0); SetSkill(SkillName.Magery, 121.8, 127.8); SetSkill(SkillName.EvalInt, 103.6, 117.0); SetSkill(SkillName.Meditation, 100.0, 110.0); Fame = 21000; Karma = -21000; } public override string CorpseName => "a Pyre corpse"; public override string DefaultName => "Pyre"; public override bool GivesMLMinorArtifact => true; public override int TreasureMapLevel => 5; public override bool HasAura => true; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); } public override WeaponAbility GetWeaponAbility() { if (Utility.RandomBool()) { return WeaponAbility.ParalyzingBlow; } return WeaponAbility.BleedAttack; } } }