using ModernUO.Serialization; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Cook : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Cook() : base("the cook") { SetSkill(SkillName.Cooking, 90.0, 100.0); SetSkill(SkillName.TasteID, 75.0, 98.0); } protected override List SBInfos => m_SBInfos; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; public override void InitSBInfo() { m_SBInfos.Add(new SBCook()); if (IsTokunoVendor) { m_SBInfos.Add(new SBSECook()); } } public override void InitOutfit() { base.InitOutfit(); AddItem(new HalfApron()); } } }