using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class HealerGuildmaster : BaseGuildmaster { [Constructible] public HealerGuildmaster() : base("healer") { SetSkill(SkillName.Anatomy, 85.0, 100.0); SetSkill(SkillName.Healing, 90.0, 100.0); SetSkill(SkillName.Forensics, 75.0, 98.0); SetSkill(SkillName.MagicResist, 75.0, 98.0); SetSkill(SkillName.SpiritSpeak, 65.0, 88.0); } public override NpcGuild NpcGuild => NpcGuild.HealersGuild; public override VendorShoeType ShoeType => VendorShoeType.Sandals; public override void InitOutfit() { base.InitOutfit(); AddItem(new Robe(Utility.RandomYellowHue())); } } }