using ModernUO.Serialization; using System; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Scribe : BaseVendor { public static readonly TimeSpan ShushDelay = TimeSpan.FromMinutes(1); private readonly List m_SBInfos = new(); private DateTime m_NextShush; [Constructible] public Scribe() : base("the scribe") { SetSkill(SkillName.EvalInt, 60.0, 83.0); SetSkill(SkillName.Inscribe, 90.0, 100.0); } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.MagesGuild; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; public override void InitSBInfo() { m_SBInfos.Add(new SBScribe()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Robe(Utility.RandomNeutralHue())); } public override bool HandlesOnSpeech(Mobile from) => from.Player; public override void OnSpeech(SpeechEventArgs e) { base.OnSpeech(e); if (!e.Handled && m_NextShush <= Core.Now && InLOS(e.Mobile)) { Direction = GetDirectionTo(e.Mobile); PlaySound(Female ? 0x32F : 0x441); PublicOverheadMessage(MessageType.Regular, 0x3B2, 1073990); // Shhhh! m_NextShush = Core.Now + ShushDelay; e.Handled = true; } } } }