using ModernUO.Serialization; using Server.Engines.CannedEvil; using Server.Regions; using Server.Targeting; namespace Server.Multis; [SerializationGenerator(0, false)] public abstract partial class BaseBoatDeed : Item { [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _multiId; [SerializableField(1)] [SerializedCommandProperty(AccessLevel.GameMaster)] private Point3D _offset; public BaseBoatDeed(int id, Point3D offset) : base(0x14F2) { Weight = 1.0; if (!Core.AOS) { LootType = LootType.Newbied; } _multiId = id; Offset = offset; } public abstract BaseBoat Boat { get; } public override void OnDoubleClick(Mobile from) { if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (from.AccessLevel < AccessLevel.GameMaster && (from.Map == Map.Ilshenar || from.Map == Map.Malas)) { from.SendLocalizedMessage(1010567, null, 0x25); // You may not place a boat from this location. } else { if (Core.SE) { from.SendLocalizedMessage(502482); // Where do you wish to place the ship? } else { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502482); // Where do you wish to place the ship? } from.Target = new InternalTarget(this); } } public void OnPlacement(Mobile from, Point3D p) { if (Deleted) { return; } if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { var map = from.Map; if (map == null) { return; } if (from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas)) { from.SendLocalizedMessage(1043284); // A ship can not be created here. return; } if (from.Region.IsPartOf() || BaseBoat.FindBoatAt(from.Location, from.Map) != null) { // You may not place a ship while on another ship or inside a house. from.SendLocalizedMessage(1010568, null, 0x25); return; } var boat = Boat; if (boat == null) { return; } p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z); if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID)) { Delete(); boat.Owner = from; boat.Anchored = true; var keyValue = boat.CreateKeys(from); if (boat.PPlank != null) { boat.PPlank.KeyValue = keyValue; } if (boat.SPlank != null) { boat.SPlank.KeyValue = keyValue; } boat.MoveToWorld(p, map); } else { boat.Delete(); from.SendLocalizedMessage(1043284); // A ship can not be created here. } } } private class InternalTarget : MultiTarget { private readonly BaseBoatDeed m_Deed; public InternalTarget(BaseBoatDeed deed) : base(deed.MultiId, deed.Offset) => m_Deed = deed; protected override void OnTarget(Mobile from, object o) { if (o is IPoint3D ip) { if (ip is Item item) { ip = from; } var p = new Point3D(ip); var region = Region.Find(p, from.Map); if (region.IsPartOf()) { from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon. } else if (region.IsPartOf() || region.IsPartOf()) { from.SendLocalizedMessage(1042549); // A boat may not be placed in this area. } else { m_Deed.OnPlacement(from, p); } } } } }