using ModernUO.Serialization; using Server.Engines.CannedEvil; using Server.Regions; using Server.Targeting; namespace Server.Multis; [SerializationGenerator(0, false)] public abstract partial class BaseDockedBoat : Item { [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _multiId; [SerializableField(1)] [SerializedCommandProperty(AccessLevel.GameMaster)] private Point3D _offset; [InvalidateProperties] [SerializableField(2)] [SerializedCommandProperty(AccessLevel.GameMaster)] private string _shipName; public BaseDockedBoat(int id, Point3D offset, BaseBoat boat) : base(0x14F4) { Weight = 1.0; LootType = LootType.Blessed; _multiId = id; _offset = offset; _shipName = boat.ShipName; } public abstract BaseBoat Boat { get; } public override void OnDoubleClick(Mobile from) { if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { from.SendLocalizedMessage(502482); // Where do you wish to place the ship? from.Target = new InternalTarget(this); } } public override void AddNameProperty(IPropertyList list) { if (_shipName != null) { list.Add(_shipName); } else { base.AddNameProperty(list); } } public override void OnSingleClick(Mobile from) { if (_shipName != null) { LabelTo(from, _shipName); } else { base.OnSingleClick(from); } } public void OnPlacement(Mobile from, Point3D p) { if (Deleted) { return; } if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { var map = from.Map; if (map == null) { return; } var boat = Boat; if (boat == null) { return; } p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z); if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID) && map != Map.Ilshenar && map != Map.Malas) { Delete(); boat.Owner = from; boat.Anchored = true; boat.ShipName = _shipName; var keyValue = boat.CreateKeys(from); if (boat.PPlank != null) { boat.PPlank.KeyValue = keyValue; } if (boat.SPlank != null) { boat.SPlank.KeyValue = keyValue; } boat.MoveToWorld(p, map); } else { boat.Delete(); from.SendLocalizedMessage(1043284); // A ship can not be created here. } } } private class InternalTarget : MultiTarget { private readonly BaseDockedBoat m_Model; public InternalTarget(BaseDockedBoat model) : base(model.MultiId, model.Offset) => m_Model = model; protected override void OnTarget(Mobile from, object o) { if (o is not IPoint3D ip) { return; } Point3D p = ip switch { Item item => item.GetWorldTop(), Mobile m => m.Location, _ => new Point3D(ip) }; var region = Region.Find(p, from.Map); if (region.IsPartOf()) { from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon. } else if (region.IsPartOf() || region.IsPartOf()) { from.SendLocalizedMessage(1042549); // A boat may not be placed in this area. } else { m_Model.OnPlacement(from, p); } } } }