using ModernUO.Serialization; namespace Server.Multis; [SerializationGenerator(0, false)] public partial class LargeBoat : BaseBoat { [Constructible] public LargeBoat() { } public override int NorthID => 0x10; public override int EastID => 0x11; public override int SouthID => 0x12; public override int WestID => 0x13; public override int HoldDistance => 5; public override int TillerManDistance => -5; public override Point2D StarboardOffset => new(2, -1); public override Point2D PortOffset => new(-2, -1); public override Point3D MarkOffset => new(0, 0, 3); public override BaseDockedBoat DockedBoat => new LargeDockedBoat(this); } [SerializationGenerator(0, false)] public partial class LargeBoatDeed : BaseBoatDeed { [Constructible] public LargeBoatDeed() : base(0x10, new Point3D(0, -1, 0)) { } public override int LabelNumber => 1041209; // large ship deed public override BaseBoat Boat => new LargeBoat(); } [SerializationGenerator(0, false)] public partial class LargeDockedBoat : BaseDockedBoat { public LargeDockedBoat(BaseBoat boat) : base(0x10, new Point3D(0, -1, 0), boat) { } public override BaseBoat Boat => new LargeBoat(); }