using ModernUO.Serialization; namespace Server.Multis; [SerializationGenerator(0, false)] public partial class LargeDragonBoat : BaseBoat { [Constructible] public LargeDragonBoat() { } public override int NorthID => 0x14; public override int EastID => 0x15; public override int SouthID => 0x16; public override int WestID => 0x17; public override int HoldDistance => 5; public override int TillerManDistance => -5; public override Point2D StarboardOffset => new(2, -1); public override Point2D PortOffset => new(-2, -1); public override Point3D MarkOffset => new(0, 0, 3); public override BaseDockedBoat DockedBoat => new LargeDockedDragonBoat(this); } [SerializationGenerator(0, false)] public partial class LargeDragonBoatDeed : BaseBoatDeed { [Constructible] public LargeDragonBoatDeed() : base(0x14, new Point3D(0, -1, 0)) { } public override int LabelNumber => 1041210; // large dragon ship deed public override BaseBoat Boat => new LargeDragonBoat(); } [SerializationGenerator(0, false)] public partial class LargeDockedDragonBoat : BaseDockedBoat { public LargeDockedDragonBoat(BaseBoat boat) : base(0x14, new Point3D(0, -1, 0), boat) { } public override BaseBoat Boat => new LargeDragonBoat(); }