using ModernUO.Serialization; namespace Server.Multis; [SerializationGenerator(0, false)] public partial class SmallBoat : BaseBoat { [Constructible] public SmallBoat() { } public override int NorthID => 0x0; public override int EastID => 0x1; public override int SouthID => 0x2; public override int WestID => 0x3; public override int HoldDistance => 4; public override int TillerManDistance => -4; public override Point2D StarboardOffset => new(2, 0); public override Point2D PortOffset => new(-2, 0); public override Point3D MarkOffset => new(0, 1, 3); public override BaseDockedBoat DockedBoat => new SmallDockedBoat(this); } [SerializationGenerator(0, false)] public partial class SmallBoatDeed : BaseBoatDeed { [Constructible] public SmallBoatDeed() : base(0x0, Point3D.Zero) { } public override int LabelNumber => 1041205; // small ship deed public override BaseBoat Boat => new SmallBoat(); } [SerializationGenerator(0, false)] public partial class SmallDockedBoat : BaseDockedBoat { public SmallDockedBoat(BaseBoat boat) : base(0x0, Point3D.Zero, boat) { } public override BaseBoat Boat => new SmallBoat(); }