using ModernUO.Serialization; namespace Server.Multis; [SerializationGenerator(0, false)] public partial class SmallDragonBoat : BaseBoat { [Constructible] public SmallDragonBoat() { } public override int NorthID => 0x4; public override int EastID => 0x5; public override int SouthID => 0x6; public override int WestID => 0x7; public override int HoldDistance => 4; public override int TillerManDistance => -4; public override Point2D StarboardOffset => new(2, 0); public override Point2D PortOffset => new(-2, 0); public override Point3D MarkOffset => new(0, 1, 3); public override BaseDockedBoat DockedBoat => new SmallDockedDragonBoat(this); } [SerializationGenerator(0, false)] public partial class SmallDragonBoatDeed : BaseBoatDeed { [Constructible] public SmallDragonBoatDeed() : base(0x4, Point3D.Zero) { } public override int LabelNumber => 1041206; // small dragon ship deed public override BaseBoat Boat => new SmallDragonBoat(); } [SerializationGenerator(0, false)] public partial class SmallDockedDragonBoat : BaseDockedBoat { public SmallDockedDragonBoat(BaseBoat boat) : base(0x4, Point3D.Zero, boat) { } public override BaseBoat Boat => new SmallDragonBoat(); }