using ModernUO.Serialization; using Server.Items; using Server.Mobiles; namespace Server.Multis; [SerializationGenerator(0, false)] public partial class HealerCamp : BaseCamp { [Constructible] public HealerCamp() : base(0x1F4) { } public override void AddComponents() { BaseDoor west, east; AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7); AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7); west.Link = east; east.Link = west; AddItem(new Sign(SignType.Healer, SignFacing.West), -5, 5, -4); AddMobile(new Healer(), 4, -4, 3, 7); AddMobile(new Healer(), 5, 4, -2, 0); } }