using System.Text.Json.Serialization; namespace Server.Regions; public class DungeonRegion : BaseRegion { [JsonConstructor] // Don't include parent, since it is special public DungeonRegion(string name, Map map, int priority, params Rectangle3D[] area) : base(name, map, priority, area) { } public DungeonRegion(string name, Map map, Region parent, params Rectangle3D[] area) : base(name, map, parent, area) { } public DungeonRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area) : base(name, map, parent, priority, area) { } public override bool YoungProtected => false; public Point3D Entrance { get; set; } public override bool AllowHousing(Mobile from, Point3D p) => false; public override void AlterLightLevel(Mobile m, ref int global, ref int personal) { global = LightCycle.DungeonLevel; } public override bool CanUseStuckMenu(Mobile m) => Map != Map.Felucca && base.CanUseStuckMenu(m); }