namespace Server.Regions; public static class RegionJsonRegistration { public static void Configure() { RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); // Travel registricted regions RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); // Damage boost regions RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); // Wrong Jail RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); // Blackthorn Dungeon RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); // Exploring the Deep RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); // Exodus Dungeon RegionJsonSerializer.Register(); // Doom RegionJsonSerializer.Register(); // Tokuno RegionJsonSerializer.Register(); // Tomb of Kings RegionJsonSerializer.Register(); RegionJsonSerializer.Register(); // Myrmidex RegionJsonSerializer.Register(); } }