using System; using Server.Gumps; using Server.Items; using Server.Mobiles; using Server.Targeting; namespace Server.SkillHandlers { public static class AnimalLore { public static void Initialize() { SkillInfo.Table[(int)SkillName.AnimalLore].Callback = OnUse; } public static TimeSpan OnUse(Mobile m) { m.Target = new InternalTarget(); m.SendLocalizedMessage(500328); // What animal should I look at? return TimeSpan.FromSeconds(1.0); } private class InternalTarget : Target { public InternalTarget() : base(8, false, TargetFlags.None) { } protected override void OnTarget(Mobile from, object targeted) { if (!from.Alive) { from.SendLocalizedMessage(500331); // The spirits of the dead are not the province of animal lore. } else if (targeted is not BaseCreature c) { from.SendLocalizedMessage(500329); // That's not an animal! } else if (c.IsDeadPet) { from.SendLocalizedMessage(500331); // The spirits of the dead are not the province of animal lore. } else if (!c.Body.IsAnimal && c.Body is { IsMonster: false, IsSea: false }) { from.SendLocalizedMessage(500329); // That's not an animal! } else if (!c.Controlled && from.Skills.AnimalLore.Value < 100.0) { // At your skill level, you can only lore tamed creatures. from.SendLocalizedMessage(1049674); } else if (!c.Controlled && !c.Tamable && from.Skills.AnimalLore.Value < 110.0) { // At your skill level, you can only lore tamed or tameable creatures. from.SendLocalizedMessage(1049675); } else if (!from.CheckTargetSkill(SkillName.AnimalLore, c, 0.0, 120.0)) { from.SendLocalizedMessage(500334); // You can't think of anything you know offhand. } else { from.SendGump(new AnimalLoreGump(c)); } } } } public class AnimalLoreGump : Gump { private const int LabelColor = 0x24E5; public override bool Singleton => true; public AnimalLoreGump(BaseCreature c) : base(250, 50) { AddPage(0); AddImage(100, 100, 2080); AddImage(118, 137, 2081); AddImage(118, 207, 2081); AddImage(118, 277, 2081); AddImage(118, 347, 2083); AddHtml(147, 108, 210, 18, $"
{c.Name}
"); AddButton(240, 77, 2093, 2093, 2); AddImage(140, 138, 2091); AddImage(140, 335, 2091); var pages = Core.AOS ? 5 : 3; var page = 0; AddPage(++page); AddImage(128, 152, 2086); AddHtmlLocalized(147, 150, 160, 18, 1049593, 200); // Attributes AddHtmlLocalized(153, 168, 160, 18, 1049578, LabelColor); // Hits AddHtml(280, 168, 75, 18, FormatAttributes(c.Hits, c.HitsMax)); AddHtmlLocalized(153, 186, 160, 18, 1049579, LabelColor); // Stamina AddHtml(280, 186, 75, 18, FormatAttributes(c.Stam, c.StamMax)); AddHtmlLocalized(153, 204, 160, 18, 1049580, LabelColor); // Mana AddHtml(280, 204, 75, 18, FormatAttributes(c.Mana, c.ManaMax)); AddHtmlLocalized(153, 222, 160, 18, 1028335, LabelColor); // Strength AddHtml(320, 222, 35, 18, FormatStat(c.Str)); AddHtmlLocalized(153, 240, 160, 18, 3000113, LabelColor); // Dexterity AddHtml(320, 240, 35, 18, FormatStat(c.Dex)); AddHtmlLocalized(153, 258, 160, 18, 3000112, LabelColor); // Intelligence AddHtml(320, 258, 35, 18, FormatStat(c.Int)); if (Core.AOS) { var y = 276; if (Core.SE) { var bd = BaseInstrument.GetBaseDifficulty(c); if (c.Uncalmable) { bd = 0; } AddHtmlLocalized(153, 276, 160, 18, 1070793, LabelColor); // Barding Difficulty AddHtml(320, y, 35, 18, FormatDouble(bd)); y += 18; } AddImage(128, y + 2, 2086); AddHtmlLocalized(147, y, 160, 18, 1049594, 200); // Loyalty Rating y += 18; AddHtmlLocalized( 153, y, 160, 18, !c.Controlled || c.Loyalty == 0 ? 1061643 : 1049595 + c.Loyalty / 10, LabelColor ); } else { AddImage(128, 278, 2086); AddHtmlLocalized(147, 276, 160, 18, 3001016, 200); // Miscellaneous AddHtmlLocalized(153, 294, 160, 18, 1049581, LabelColor); // Armor Rating AddHtml(320, 294, 35, 18, FormatStat(c.VirtualArmor)); } AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1); AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, pages); if (Core.AOS) { AddPage(++page); AddImage(128, 152, 2086); AddHtmlLocalized(147, 150, 160, 18, 1061645, 200); // Resistances AddHtmlLocalized(153, 168, 160, 18, 1061646, LabelColor); // Physical AddHtml(320, 168, 35, 18, FormatElement(c.PhysicalResistance)); AddHtmlLocalized(153, 186, 160, 18, 1061647, LabelColor); // Fire AddHtml(320, 186, 35, 18, FormatElement(c.FireResistance, "#FF0000")); AddHtmlLocalized(153, 204, 160, 18, 1061648, LabelColor); // Cold AddHtml(320, 204, 35, 18, FormatElement(c.ColdResistance, "#000080")); AddHtmlLocalized(153, 222, 160, 18, 1061649, LabelColor); // Poison AddHtml(320, 222, 35, 18, FormatElement(c.PoisonResistance, "#008000")); AddHtmlLocalized(153, 240, 160, 18, 1061650, LabelColor); // Energy AddHtml(320, 240, 35, 18, FormatElement(c.EnergyResistance, "#BF80FF")); AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1); AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1); AddPage(++page); AddImage(128, 152, 2086); AddHtmlLocalized(147, 150, 160, 18, 1017319, 200); // Damage AddHtmlLocalized(153, 168, 160, 18, 1061646, LabelColor); // Physical AddHtml(320, 168, 35, 18, FormatElement(c.PhysicalDamage)); AddHtmlLocalized(153, 186, 160, 18, 1061647, LabelColor); // Fire AddHtml(320, 186, 35, 18, FormatElement(c.FireDamage, "#FF0000")); AddHtmlLocalized(153, 204, 160, 18, 1061648, LabelColor); // Cold AddHtml(320, 204, 35, 18, FormatElement(c.ColdDamage, "#000080")); AddHtmlLocalized(153, 222, 160, 18, 1061649, LabelColor); // Poison AddHtml(320, 222, 35, 18, FormatElement(c.PoisonDamage, "#008000")); AddHtmlLocalized(153, 240, 160, 18, 1061650, LabelColor); // Energy AddHtml(320, 240, 35, 18, FormatElement(c.EnergyDamage, "#BF80FF")); if (Core.ML) { AddHtmlLocalized(153, 258, 160, 18, 1076750, LabelColor); // Base Damage AddHtml(300, 258, 55, 18, FormatDamage(c.DamageMin, c.DamageMax)); } AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1); AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1); } AddPage(++page); AddImage(128, 152, 2086); AddHtmlLocalized(147, 150, 160, 18, 3001030, 200); // Combat Ratings AddHtmlLocalized(153, 168, 160, 18, 1044103, LabelColor); // Wrestling AddHtml(320, 168, 35, 18, FormatSkill(c, SkillName.Wrestling)); AddHtmlLocalized(153, 186, 160, 18, 1044087, LabelColor); // Tactics AddHtml(320, 186, 35, 18, FormatSkill(c, SkillName.Tactics)); AddHtmlLocalized(153, 204, 160, 18, 1044086, LabelColor); // Magic Resistance AddHtml(320, 204, 35, 18, FormatSkill(c, SkillName.MagicResist)); AddHtmlLocalized(153, 222, 160, 18, 1044061, LabelColor); // Anatomy AddHtml(320, 222, 35, 18, FormatSkill(c, SkillName.Anatomy)); if (c is CuSidhe) { AddHtmlLocalized(153, 240, 160, 18, 1044077, LabelColor); // Healing AddHtml(320, 240, 35, 18, FormatSkill(c, SkillName.Healing)); } else { AddHtmlLocalized(153, 240, 160, 18, 1044090, LabelColor); // Poisoning AddHtml(320, 240, 35, 18, FormatSkill(c, SkillName.Poisoning)); } // TODO: Add remaining combat skills AddImage(128, 260, 2086); AddHtmlLocalized(147, 258, 160, 18, 3001032, 200); // Lore & Knowledge AddHtmlLocalized(153, 276, 160, 18, 1044085, LabelColor); // Magery AddHtml(320, 276, 35, 18, FormatSkill(c, SkillName.Magery)); AddHtmlLocalized(153, 294, 160, 18, 1044076, LabelColor); // Evaluating Intelligence AddHtml(320, 294, 35, 18, FormatSkill(c, SkillName.EvalInt)); AddHtmlLocalized(153, 312, 160, 18, 1044106, LabelColor); // Meditation AddHtml(320, 312, 35, 18, FormatSkill(c, SkillName.Meditation)); // TODO: Add remaining skills AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1); AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1); AddPage(++page); AddImage(128, 152, 2086); AddHtmlLocalized(147, 150, 160, 18, 1049563, 200); // Preferred Foods var foodPref = 3000340; if ((c.FavoriteFood & FoodType.Meat) != 0) { foodPref = 1049564; // Meat } else if ((c.FavoriteFood & FoodType.FruitsAndVeggies) != 0) { foodPref = 1049565; // Fruits and Vegetables } else if ((c.FavoriteFood & FoodType.GrainsAndHay) != 0) { foodPref = 1049566; // Grains and Hay } else if ((c.FavoriteFood & FoodType.Fish) != 0) { foodPref = 1049568; // Fish } else if ((c.FavoriteFood & FoodType.Metal) != 0) { foodPref = 1049567; // Metal } else if ((c.FavoriteFood & FoodType.Eggs) != 0) { foodPref = 1044477; // Eggs } // TODO: Add 1115752 "Blackrock Stew" as a food type AddHtmlLocalized(153, 168, 160, 18, foodPref, LabelColor); AddImage(128, 188, 2086); AddHtmlLocalized(147, 186, 160, 18, 1049569, 200); // Pack Instincts var packInstinct = 3000340; if ((c.PackInstinct & PackInstinct.Canine) != 0) { packInstinct = 1049570; // Canine } else if ((c.PackInstinct & PackInstinct.Ostard) != 0) { packInstinct = 1049571; // Ostard } else if ((c.PackInstinct & PackInstinct.Feline) != 0) { packInstinct = 1049572; // Feline } else if ((c.PackInstinct & PackInstinct.Arachnid) != 0) { packInstinct = 1049573; // Arachnid } else if ((c.PackInstinct & PackInstinct.Daemon) != 0) { packInstinct = 1049574; // Daemon } else if ((c.PackInstinct & PackInstinct.Bear) != 0) { packInstinct = 1049575; // Bear } else if ((c.PackInstinct & PackInstinct.Equine) != 0) { packInstinct = 1049576; // Equine } else if ((c.PackInstinct & PackInstinct.Bull) != 0) { packInstinct = 1049577; // Bull } AddHtmlLocalized(153, 204, 160, 18, packInstinct, LabelColor); // TODO: Add Pet Slots // TODO: Add Abilities if (!Core.AOS) { AddImage(128, 224, 2086); AddHtmlLocalized(147, 222, 160, 18, 1049594, 200); // Loyalty Rating AddHtmlLocalized( 153, 240, 160, 18, !c.Controlled || c.Loyalty == 0 ? 1061643 : 1049595 + c.Loyalty / 10, LabelColor ); } AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, 1); AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1); } private static string FormatSkill(BaseCreature c, SkillName name) { var skill = c.Skills[name]; if (skill.Base < 10.0) { return "
---
"; } return $"
{skill.Value:F1}
"; } private static string FormatAttributes(int cur, int max) { if (max == 0) { return "
---
"; } return $"
{cur}/{max}
"; } private static string FormatStat(int val) { if (val == 0) { return "
---
"; } return $"
{val}
"; } private static string FormatDouble(double val) { if (val == 0) { return "
---
"; } return $"
{val:F1}
"; } private static string FormatElement(int val, string color = null) { if (color == null) { return val == 0 ? "
---
" : $"
{val}%
"; } return val == 0 ? $"
---
" : $"
{val}%
"; } private static string FormatDamage(int min, int max) { if (min <= 0 || max <= 0) { return "
---
"; } return $"
{min}-{max}
"; } } }