using Server.Items; using Server.Misc; using Server.Mobiles; using Server.Regions; namespace Server.SkillHandlers; public static class Snooping { public static void Configure() { Container.SnoopHandler = Container_Snoop; } public static bool CheckSnoopAllowed(Mobile from, Mobile to) { var map = from.Map; if (to.Player) { return from.CanBeHarmful(to, false, true); // normal restrictions } if ((map?.Rules & MapRules.HarmfulRestrictions) == 0) { return true; // felucca you can snoop anybody } var reg = to.Region.GetRegion(); if (reg?.IsDisabled() != true) { return true; // not in town? we can snoop any npc } return !to.Body.IsHuman || to is BaseCreature cret && (cret.AlwaysAttackable || cret.AlwaysMurderer); } public static void Container_Snoop(Container cont, Mobile from) { if (from.AccessLevel <= AccessLevel.Player && !from.InRange(cont.GetWorldLocation(), 1)) { from.SendLocalizedMessage(500446); // That is too far away. return; } var root = cont.RootParent as Mobile; if (root?.Alive == false) { return; } if (root?.AccessLevel > AccessLevel.Player || !CheckSnoopAllowed(from, root)) { from.SendLocalizedMessage(1001018); // You cannot perform negative acts on your target. return; } if (from.AccessLevel == AccessLevel.Player) { var snooping = from.Skills.Snooping.Value; if (root != null && snooping < 100.0 && snooping < Utility.RandomDouble() * 100) { var map = from.Map; if (map != null) { var message = $"You notice {from.Name} attempting to peek into {root.Name}'s belongings."; foreach (var ns in map.GetClientsInRange(from.Location, 8)) { if (ns.Mobile != from) { ns.Mobile.SendMessage(message); } } } } Titles.AwardKarma(from, -4, true); } if (from.AccessLevel > AccessLevel.Player || from.CheckTargetSkill(SkillName.Snooping, cont, 0.0, 100.0)) { if ((cont as TrappableContainer)?.ExecuteTrap(from) == true) { return; } cont.DisplayTo(from); } else { from.SendLocalizedMessage(500210); // You failed to peek into the container. if (from.Skills.Hiding.Value / 2 < Utility.RandomDouble() * 100) { from.RevealingAction(); } } } }